Bet people wouldn’t be complaining if the numbers were the same as earlier in the expac. You need to remember that youre doing keys equivalent to 10 levels higher in previous seasons.
Uldaman is so ridiculously long. Just delete everything after the 4th boss please.
As a Blood DK I am happy about those fiery focus nerfs, the boss dealt way too much damage. While I also had to move the boss around, wait for the chain debuff to expire and prioritising to free squishy teammates first.Tyrannical during week 1 wasn't helping either. The boss had a few of those phases as you generally don't have/use BL for that boss and it takes a pretty long time to kill, especially if your team is slightly undergeared.
I really think all tiers of mythic+ difficulty need to be re-tuned. There is no middle difficulty with the level squish. Before you could pug +2’s - +7’s. Now, you can’t even pug a +2. Everyone’s skill level is different and there needs to be a middle ground that can be met as far as difficulty goes for casual players
The last boss Chrono in Uldaman is extremtly hard boss in Season 4. I have seen healers couldnt heal out coz it was kinda overtuned. Almost below 50 % of your hp and then debuff ticking. It is competetly out of control to adjust.
I do not think adding 1 minute to Uldaman is enough. Currently with my 487ilvl gear from season 3 my dps in Uldaman sits at 300-350k dps at the end of the run. The variation depends on the key level. In a perfect run with me using and providing Demonic Gate, with Stampede you still BARELY make it +2, and that is if you play without deaths. More common is to have left 1-2 mins left of the run aka if you die on the last boss, its joever, its depleted.The timer is very tight on Tyrannical, so far. I can understand that there are Warlocks out there and groups out there that can do more dps with the same gear but the issue still stands. Uldaman timer is incredibly tight. It does not reflect the size of the dungeon. To understand how it feels to me, its like having a 20mins timer on Tirna Scythe or 20mins for Maw of Souls. Yeah, you can make it, yeah it is more than enough IF you play clean IF your party is made out of pumpers.
They also dropped random unannounced nerfs to the reputation bag(s) from Loamm and Dream Wardens, bags no longer give 1500g, just 250... earlier this week was difference. https://ibb.co/cryQ1Vr
At this point people should really start using their brain when they talk. Except the 3rd boss in HoI and second boss in Neltharus (which no longer shows the red circle during intermission, and dealt unscaled damaged until this nerf) the rest are more than doable. Considering that 10s are the endgame, and can be done in under 500 ilvl gear, when the max gear is 528 I think .. what is the actual problem? People not understanding this, or dungeons are not scaled properly? Last season it took me 5 days to start doing endgame content (18s-20s). Now in the second day I have done 2 8s with no issue, and in the third day done 2 10s and all the dungeons at least 8, and all the deaths were mostly personal mistakes. Players should really stop complaining, and realize that:1. It's the first week and end game content is more than accessible 2. Sometimes not everybody should have the best gear from the first week. 8s are more than fine, and reward myth track in vault, but you just need to have a little bit of skill, and use the damn interrupts and defensives (yes dpses, I'm looking at you. I had at least 10 dungeons where the next one in interrupts had less than half of mine, and a couple of them when the whole team together summed up had less than me). But hey, better complain in comments than start learning the basics of the game.
After getting 2k Score (Halls +11 timed, Azure 8 timed, Rest on 10 timed) yesterday with a group evg. of 492 GS: The Tuning is completely fine.Most commenters seems to forget you are more then 30(!) Itemlevel undergeared. Heck, even basic +8 Dungeons drop almost 14 more Itemlevel.It's the first Week (and, yet again, with Tyra, the worst Affix for Low Gear) and Dungeons are never scaled to be easy for people with no gear whatsoever (what they are anyways, some Groups timed 15s already without any Gear).If Mythic+ Dungeons are too hard for some of you, step into M0's, get more Gear and you will see how everything's easier then last Season.Currently, this Season is the easiest one Blizzard ever made, even easier then DF S3.
Stop crying all the time. Its the 3rd day of the patch and people already can do 16s. Balance is fine.
Last Boss Nokhud also still has the bug that the Spear sometimes does double damage (impact damage is just dealt twice) to the person receiving it. Our druid just got oneshot by it yesterday because of this.
How does no one mention third boss in Nokhud offensive - gale arrow does way too much dmg and the random arrow at people on top of that as well
Timer increased by 1 minute.We need Bromach not doing 30% your hp per sec with totem and not requiring 400m dmg to kill on an 11...not a 1 min timer...