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Live
PTR
10.2.7
PTR
10.2.6
Beta
Season 4 Dungeon Hotfixes with the Weekly Reset - Algath'ar Academy Nerf
Live
Posted
2024/04/30 at 12:58 PM
by
Squishei
Here are the hotfixes that were pushed on the Weekly Reset.
Achievements
Stones Can't Fly!
has now been updated to reward
Satchel of Drake's Awakened Crests
(was
Satchel of Drake's Dreaming Crests
)
Dungeons
Azure Vault
Arcane Construct
's
Arcane Bash
ground texture will always show
Algath'ar Academy
Echo of Doragosa
's
Arcane Rift
now fires orbs every 12 seconds (was 10 seconds)
Echo of Doragosa
's
Overwhelming Power
now summons a
Arcane Rift
at 4 stacks (was 3 stacks)
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Comment by
Reitaex
on 2024-04-30T17:48:20-05:00
They actually nerfed Doragosa over Vexamus? Why? She's objectively the easiest high Tyrannical boss in there.
You should've been in my group for AA +4 last night. Orbs. Orbs everywhere. Didn't help when being mass-gripped either.
Heres a crazy idea and here me out! if you dont stand at 40 yard range you wont get massgriped and die like a clown on 3 orbs mid flight crazy i know but try it the next time youre in and dont grief your grp
The algathar last boss ability overlap where the orbs hit the entire group when the dragon does her massgrip is the biggest issue I have with the dungeon, fix that
^ same as above guy lern the fight and walk into the boss on the grip timer and you wont get griped
so, uh, what about the bromach's totem having way too much health and dealing way too much damage? Or Nokhud's third boss that can quick shot the same target twice and just kills them on the spot with barely any counterplay? These nerfs happen way too infrequent and not at the right targets
totemare fine bad dps who dont insta switch are the problem, 3 boss in NO counter paly is not letign them get stacks and those 3 quickshots will only do 300k on a +13 instead 700k with you having 1,2 mil HP bad tank issue
Comment by
Reitaex
on 2024-04-30T17:50:07-05:00
Can we adress some issues in Halls too? The last boss still has those aggro issues and I've seen melee dps getting slapped into oblivion... Also 3rd boss healing check is a bit out of hand.
lol no its just your tank whos bad and walks out of the melee hitbox and thats why you get slaped
Comment by
Savarunl
on 2024-04-30T19:19:03-05:00
Can we adress some issues in Halls too? The last boss still has those aggro issues and I've seen melee dps getting slapped into oblivion... Also 3rd boss healing check is a bit out of hand.
Your tank needs to l2p, that has been a mechanic since the start of DF, you leave the hitbox, you drop threat.
Comment by
Savarunl
on 2024-04-30T19:22:07-05:00
Still no:
- across the board nerfs to Uldaman
- fixes for oneshots in Nokhud on 3/4 bosses
- fix for 3 boss in Halls requiring triple HPS of any other boss
- fix for 1 boss in Azure Vault deleting tanks
- and so on..
Absolute shame...
- Why does Ulda needs nerfs? Only the last boss is a bit mad in tyrannical, the rest of the bosses already got nerfed.
- What oneshot in nokhud? you mean you're standing in a puddle and getting clipped by lightning, that's l2p issue.
- Bos 3 in halls requires nowhere near the HPS of boss 2 in nokhud or last boss in ulda, in fact it's a prett yeasy fight to heal with steady and predictable damage....
- What boss in AV deletes tanks?
Comment by
TOMRUS
on 2024-04-30T19:44:56-05:00
lol no its just your tank whos bad and walks out of the melee hitbox and thats why you get slaped
Your tank needs to l2p, that has been a mechanic since the start of DF, you leave the hitbox, you drop threat.
Do you realize there's a mechanic that knocks tank away from the boss? And while tank runs back boss can easily kill every single DPS that are in melee of the boss? It is simply broken and there's no excuse for Blizzard to release such a broken and untested content on live servers.
Comment by
TOMRUS
on 2024-04-30T19:49:25-05:00
- Why does Ulda needs nerfs? Only the last boss is a bit mad in tyrannical, the rest of the bosses already got nerfed.
- What oneshot in nokhud? you mean you're standing in a puddle and getting clipped by lightning, that's l2p issue.
- Bos 3 in halls requires nowhere near the HPS of boss 2 in nokhud or last boss in ulda, in fact it's a prett yeasy fight to heal with steady and predictable damage....
- What boss in AV deletes tanks?
- Because it is massively overtuned
- Gale Arrow on 3 boss deals 1.1M+ damage on +10 tyrannical, spear on last boss deals 1.2m+ on +10 tyrannical
- Second boss in Nokhud is a joke for healing, what you talking about? May be get teh stacks if you having issues with it?
- First one, learn to read next time
But it's very clear if you are asking such questions that you have never done any dungeon on above heroic difficulty anyway...
Comment by
Reitaex
on 2024-04-30T20:52:07-05:00
lol no its just your tank whos bad and walks out of the melee hitbox and thats why you get slaped
Your tank needs to l2p, that has been a mechanic since the start of DF, you leave the hitbox, you drop threat.
Do you realize there's a mechanic that knocks tank away from the boss? And while tank runs back boss can easily kill every single DPS that are in melee of the boss? It is simply broken and there's no excuse for Blizzard to release such a broken and untested content on live servers.
you only get knocked if you dont immigate you clown i wonder what your IO is holy %^&*
Comment by
TOMRUS
on 2024-04-30T21:39:55-05:00
you only get knocked if you dont immigate you clown i wonder what your IO is holy %^&*
Immigate? Did you mean immigrate? What country do I need to immigrate to so boss doesn't knock me away?
Also no where in tooltip of the ability
Squall Buffet
does it say that knock away can be prevented. So stop lying.
Comment by
Gamerdogwoof
on 2024-04-30T21:41:25-05:00
Still no:
- across the board nerfs to Uldaman
- fixes for oneshots in Nokhud on 3/4 bosses
- fix for 3 boss in Halls requiring triple HPS of any other boss
- fix for 1 boss in Azure Vault deleting tanks
- and so on..
Absolute shame...
? Are you just bad at keys? I feel sorry for you
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